Nothing big here, refined the silhouette to make her less angular, add the arms… I don’t have a lot of time it’s very frustrating to go so slowly x(
I promised the 3D update, here a little one.
This is one of the final basemesh step. Why to do a basemesh this way ? Simply because I wanted a correct anatomy with very manga proportions. I admit it wasn’t supposed to be THAT detailed but I ended making a whole puppet and it’s very funny !
Anyway 🙂 next update will be the sculpted body with this one dynamesh-ed !
If you are wondering, the first step was a full body looking lihe the arms, with only cube and spheres. With that you can have a nice idea about how to construct your model but I didn’t think it was cool enough to post it, I will do that on a final screen that show the whole process when the arms will be completed 🙂
I’m gonna update for comicon, soon, promise… but when working at home here is one of my biggest issue that slow me quite often 😀
That’s just to show the face from the modelsheet I did, hope I can translate it well into 3D tomorrow 🙂 What do you think ? Enough “Garami like” ?
I finished the full modelsheet tonight, here is a “teaser” :p I will do Garami as stylised character, as you can see on the silhouette I tried to keep her original proportions as much as possible.
Next update : 3D ! Stay tunned ! 🙂
Okay I did my last pose and I think I will stop here for 2D research. I’m gonna start 3D tomorrow 🙂
Variation with the coat. Tomorrow I’m going to do the final sheet with one more posture study and that will be enough for the study part 🙂